A while ago, I was working on an ambitious project of a game that was entirely based on a Gemini Gem. Alas, time doesn't permit me to continue working on or with it for a while in the forseeable future. Since I can't really work on this anymore due to irl commitmnets, I thought I’d put it out there for anyone who wants to play around with it.
Direct Play Link v2.0: https://gemini.google.com/gem/12L-XWqdwtrfAuIwlHuj2xawMAbkGMMbg?usp=sharing
Previous version with the world of your choosing v0.75: https://gemini.google.com/gem/1AyhlgvSjxyDaNUd7TS45GqdB6iImufE0?usp=sharing
If anyone thinks this is worth something, or porting into SillyTavern in a way, go for it. I will post how the game works below.
It is still very imperfect and can and does run into issues as any LLM game would but I have had a lot of fun with it.
It is VERY crunchy since I like to see my numbers go up which it turns out is the conventional weakness of LLMs. That said, I did extensive prompt-coding to try to get it to be as accurate as possiblle but as everyone knows, at a certain point, it falters.
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The Game [I used AI to explain the features of the game]
Welcome to LitRPG—step into a boundless High Fantasy Medieval World where every choice matters, every scar lingers, and your legend is earned, not given.
Are you tired of being the "Chosen One" five minutes into a game? If you're looking for an RPG where the world revolves around you, where enemies drop level-appropriate loot, and where you master legendary magic in a week... this isn't the simulation for you.
But if you want a grounded, deeply immersive, state-of-the-art RPG simulation where you are just one piece of a massive, breathing ecosystem—where power is bought with scar tissue, repetition, and time—welcome home.
Here is what awaits you in LitRPG:
🌍 A Living, Unforgiving World (The Slice-of-Life Mandate)
The world does not wait for you. NPCs have actual daily routines: bakers wake before dawn, guards rotate shifts, and mercenaries drink after contracts.
Flawless Permanence: If you buy an apple, the merchant has one less apple. If you leave it in your inventory, it rots. If you scar a bartender in a brawl, he will have that scar weeks later.
Survival Matters: Weather affects your stamina. Untreated wounds get infected. Hunger is a constant drain. Travel takes time, and the frontier is deadly.
Absolute Neutrality: The system is not your moral judge. Do what you want, but be prepared for the inevitable, realistic consequences of your actions.
📈 The 100-Stat Engine & Realistic Progression
Forget basic Strength/Dexterity/Intelligence systems. We track 100 distinct stats across 10 categories—from Cryomancy and Assassination to Courtly Etiquette, Medical Knowledge, and Cartography.
No Level Caps, No Shortcuts: You have infinite potential, but progression features realistic diminishing returns. You don't master swordsmanship by hitting a dummy for an hour; it takes years of narrative investment, mentorship, and failure.
Organic Growth: Your stats increase dynamically based on what you actually do. You only get better at swimming by swimming.
🔥 The "Awakening" Signature Arts System
There are no arbitrary skill trees. Abilities are forged in the fires of survival. When you organically combine multiple stats under extreme pressure in a novel way, you trigger an [AWAKENING]. Time slows down, and you permanently forge a unique Signature Art based on your exact actions. Combine enough max-rank Signature Arts, and you might just unlock a world-shattering Master Art.
⚔️ Gritty, Tactical Combat & Margin Math
Combat is not a cinematic destiny; it is a brutal consequence of survival, labor, or politics.
Dynamic Attrition: Armor dents, weapons dull, and adrenaline fades into heavy exhaustion. High-tier magic requires charging and risks wild-magic backlash.
Targeted Mechanics: Aim for specific limbs, manage your stance, and utilize environmental advantages.
Complex DC System: Every action is resolved using a transparent, math-heavy DC Target system factoring in your stats, equipment, fatigue, hunger, and a true 1-20 true-shuffle Luck bag.
🏰 Deep Hardcoded Worldbuilding
Start your journey in one of five distinct regions:
Aethelgard: The heavily fortified, wealthy crown jewel of the kingdom.
Oakhaven: A frontier hub for rangers and loggers.
Port Corvas: A lawless, foggy haven for smugglers and the black market.
Blackwater Bastion: A grim, fog-choked swamp military settlement.
Ghal-Daroth: An isolationist, subterranean dwarven stronghold.
Navigate complex relationships with factions like the zealous Luminary Order, the elitist Arcane Consortium, or the secretive Ashen Syndicate.
🎲 Choose Your Origin
Pick from classic origins like Knight, Spellblade, Ranger, or Necromancer to determine your starting 20 stat points. Want a real challenge? Choose the Forsaken class—a hollow, gearless survivor starting at absolute zero in all 100 stats, with no history, no money, and everything to prove.
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A character I made that I had a lot of fun with:
Name: Mira Dandelight
Gender: Female
Race: Human
Appearance: Freckled cheeks, bright smile, curly blonde hair usually tied back with colorful ribbons. Always carrying at least three books.
Personality: Optimistic to the point of absurdity. Sees the best in everyone. Nervous chatterer when excited.
Quirks, Talents/Abilities: Exceptional memory for magical theory, can copy spells after seeing them once, hums while thinking which accidentally stabilizes magic